Club Skill Rating

Starting in 2023, all members of Coaldale Pickleball Club (CPC), Lethbridge Pickleball Club (LPC), and the Lethbridge Senior Citizen’s Organization (LSCO) will require a Member Rating to participate in leveled play. Limited sessions will be available for Open Play, Partner Play, and Practice that will not require a Member Rating. Once you have a Member Rating, it will carry over to all three clubs/organizations (if you are or become a member of each/all).

Club/Org Ratings Policy 2024
Lethbridge Pickleball Club/Coaldale Pickleball Club/Lethbridge Senior Citizens Organization

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Introduction

The growth in the number of pickleball players in Southern Alberta over the last few years has far exceeded the limited expansion of indoor/outdoor facilities in the area. Even with hoped for increases in facility availability, providing quality leveled play is one of the most important elements guiding the development of the sport.

Quality leveled play provides players an opportunity to recognize and develop the skills necessary to improve, while ensuring that there is a clear pathway to progress. Providing quality leveled play means implementing a system of assessment that recognizes a player’s place on that pathway. This system of assessment is club/org ratings.

Goals of Assessment

Club/Org ratings are intended to:
- Provide players with an awareness of their pickleball abilities and areas for improvement, - Allow for comparisons between players based on their pickleball abilities, and
- Create standards by which quality leveled play can be afforded all players.

The Club/Org Ratings for LPC, CPC, and LSCO are not intended to provide a ratings assessment for other entities, or for sanctioned or non-sanctioned tournament play.

Once a member is rated by the LPC-CPC-LSCO Ratings Committee, that rating will be valid across all three clubs/organizations.

Updated for 2024

In 2023, the Lethbridge Pickleball Club, Coaldale Pickleball Club, and Lethbridge Seniors Citizens Organization created this policy in an effort to assess and rate members in all three organizations. The 2024 version reflects lessons learned from 2023, policy changes at other clubs/organizations, and emerging trends that may be introduced across the pickleball landscape.

Summary of 2024 updates:
- The 2.0 and 2.5 ratings have been eliminated;
- The Verifiable Ratings submission will no longer have a fee attached;
- New members will receive a preliminary rating by either attending a New Member Rating Session

(included in the membership fee; up to a 3.5 ceiling), club lessons that specifically identify that a club

rating will be provided, or a verifiable rating submission (no changes to this format); - Members interested in being re-rated for a higher rating:

o WillnowseeaminimumstandardforeachoftheSkillAssessmentportionsoftesting;
o Willfindtheratingsdocumentforanewlevel(3.75)introducedtothisdocument;
o Canpursuere-ratingatthebeginningandendoftheoutdoorseasononly(LPC),ormaybe

requested outside of the scheduled sessions by contacting CPC & LSCO directly.
For the purposes of the remainder of this document, CLUB refers to both pickleball clubs AND the LSCO.

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Last Updated June 18, 2024_FINAL

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Member Ratings

A members of LPC, CPC, and LSCO must have a member rating (MR) to participate in Leveled Play (LP) and some club-based tournaments/events. Members without a MR are only permitted to play in sessions that are not considered LP. Examples of some non-LP sessions are All Level Play, Open Play, Practice, and Partners.

There are two ways for members to acquire a member rating (MR):
1. Members with a verifiable Doubles or Mixed Doubles rating in Pickleball Brackets, Pickleball Tournaments, or the International Pickleball Teaching Professional Association (IPTPA) can be placed in the corresponding MR. A verifiable rating is a tournament or assessment-based rating that has not been self-assigned and includes a minimum of 10 data points.
2. Members without a verifiable Doubles or Mixed Doubles rating as in #1 can acquire a MR through the Club Assessment Process.

1. Members with a verifiable Doubles or Mixed Doubles rating in Pickleball Brackets (CTPR), Pickleball Tournaments (UTPR), or IPTPA can apply to be placed in the corresponding MR by completing and submitting:

A. theVerifiableRatingsFormand

B. a screenshot/copy of the verifiable rating from its original source.
Once approved, players will be placed in the corresponding MR for a period of 2 years.

2. The Club Assessment Process will be based on two streams: A. New member to the club: These players will either:

a. complete a ‘New to Club’ self-assessment1 and be subsequently rated at 2.75, or b. undergo formal observation to be rated between 2.75 and 3.5, or

i. in the case of CPC, all new members in 2.a and 2.b must also attend an ‘Introduction to Pickleball’ clinic, regardless of new member rating;
c. participate in club lessons that specifically identify that a club rating will be provided.

B. Members with a prior club MR (from LPC, CPC, or LSCO) will be afforded an opportunity to be re- tested under the following guidelines:

a. See Player Assessment Guidelines for player capability and placement up to 4.0.
b. Payment of an evaluation fee of $20.00.
c. If a member is unable to achieve the requirements to move up a level, they shall remain

at their existing level prior to testing.

New Member rating sessions (2.A.a) will be performed at various points throughout the outdoor season. Member Ratings (2.B) will be scheduled at the beginning and end of the outdoor season only (LPC), or may be requested outside of the scheduled sessions by contacting CPC & LSCO directly. Members are limited to a total of two re-test attempts (2.B) at the same MR per year.

MR sessions (2.B) will be conducted by Ratings Committee members or designates who possess a MR at least 0.5 levels above the level being assessed.

1 New for 2024; see appendix.

Last Updated June 18, 2024_FINAL

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2.75 Club Assessments

The goal of 2.75 level play is to provide an opportunity for players to improve some basic pickleball skills that might allow them to engage in longer rallies. At this level, most players have a good understanding of the rules of pickleball and how to score the game and is starting to find areas of their game that they would like to improve.

Over time, they will be able to sustain longer rallies with players of equal ability and begin to consistently control the direction of their shots. At that point they may be ready to be assessed for movement to the 3.0 MR.

To assume the 2.75 MR, players should be at or near the standards for the LPC-CPC-LSCO 2.75 Assessment Skills document.

Members new to clubs may be provided this assessment based on:
1. The ‘New to Club’ self-assessment form completed at a New Member Assessment Clinic
2. Prior lesson completion and assessment lead by members of the Joint Ratings Committee.

Players who are assessed at 2.75 will then be moved to the appropriate MR in Wild Apricot and all Level Play for that MR will be accessible to that player.

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2.75 to 3.0 Club Assessments

The goal of 3.0 level play is to provide an opportunity for players to improve some basic technical aspects of their pickleball skills that might allow them to begin to strategize while they play. At this level, most players can keep score, engage in consistent rallies, and may even start to consider entering a tournament.

Over time, they will be able to engage in longer rallies with players of equal ability and begin to control the outcome of a rally through their own play. At that point they may be ready to be assessed for movement to the 3.25 MR.

To move to the 3.0 MR, players should meet the standards for the LPC-CPC-LSCO-USAPA 3.0 Assessment Skills document.

The Skill Assessment for 3.0 consists of observation of 1-hour of continuous play during which the Ratings Committee will evaluate the skills outlined in the LPC-CPC-LSCO-USAPA Skill Assessment for 3.0 document.

In order to pass the Skill Assessment for 3.0, during continuous play players must achieve:

  1. a score of 24 or more on the 3.0 Skill Level Assessment (top chart with skills rated on a scale of

    0-3) and,

  2. minimum scores as indicated on the Serve, Volley, and Serve Return Requirements.

Once the Skill Assessment for 3.0 is complete, players will be advised of:
A. Movementto3.0LevelPlay,or
B. Recommended areas for improvement to prepare for future assessment to 3.0.

Players who are assessed at 3.0 will then be moved to the appropriate MR in Wild Apricot and all Level Play for that MR will be accessible to that player.

Players who are not assessed at 3.0 will remain at their prior MR.

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3.0 to 3.25 Club Assessments

The goal of 3.25 level play is to provide an opportunity for players to improve some basic strategic elements of their play while developing consistency in technical skills. At this level, most players can sustain rallies, look for ways to put pressure on the opponent, and may have played in a tournament.

Over time, they will be able to control the pace of their play and identify ways to direct play towards a particular opponent. At that point they may be ready to be assessed for movement to the 3.5 MR.

To move to the 3.25 MR, players should meet the standards for the LPC-CPC-LSCO 3.25 Assessment Skills document.

The 3.25 Skill Assessment consists of a Skills-based Component and a Game Play Component during which the Ratings Committee will evaluate the skills outlined in the LPC-CPC-LSCO 3.25 Skill Assessment document.

In order to pass the 3.25 Skill Assessment, during continuous play, players must achieve:

  1. a score of 60% or more (54-90 points) on the 3.25 Skills Assessment. During the Skills

    Assessment, the player and an assessor will engage in continuous rally play and the player must meet the minimum standard on each skill. If the minimum for a skill is not achieved, the players will receive a score of ‘0’ for that skill portion. In addition to the Skill Assessment, the player;

  2. must score 22 points or more during the 3 games of assessed Game Play and,
  3. must Meet The Standard (score = 1) on ~60% (n=7/12) of the Skills Observed During Game Play.

Once the 3.25 Skill Assessment is complete, players will be advised of:
A. Movementto3.25LevelPlay,or
B. Recommended areas for improvement to prepare for future assessment to 3.25.

Players who are assessed at 3.25 will then be moved to the appropriate MR in Wild Apricot and all Level Play for that MR will be accessible to that player.

Players who are not assessed at 3.25 will remain at their prior MR.

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3.25 to 3.5 Club Assessments

The goal of 3.5 level play is to provide an opportunity for players to improve their strategic play as they attempt to win rallies. At this level, most players can sustain rallies, attempt to re-set fast play, and will likely have played in a tournament.

Over time, they will be able to control a rally through their own play and identify weaknesses in opponent play. At that point they may be ready to be assessed for movement to the 3.75 MR.

To move to the 3.5 MR, players should meet the standards for the LPC-CPC-LSCO 3.5 Assessment Skills document.

The 3.5 Skill Assessment consists of a Skills-based Component and a Game Play Component during which the Ratings Committee will evaluate the skills outlined in the LPC-CPC-LSCO 3.5 Skill Assessment document.

In order to pass the 3.5 Skill Assessment, during continuous play players must achieve:

  1. a score of 68% or more (68-100 points) on the 3.5 Skills Assessment. During the Skills

    Assessment, the player and an assessor will engage in continuous rally play and the player must meet the minimum standard on each skill. If the minimum for a skill is not achieved, the players will receive a score of ‘0’ for that skill portion. In addition to the Skill Assessment, the player;

  2. must score 22 points or more during the 3 games of assessed Game Play and,
  3. must Meet The Standard (score = 1) on ~68% (n=9/14) of the Skills Observed During Game Play.

Once the 3.5 Skill Assessment is complete, players will be advised of:
A. Movementto3.5LevelPlay,or
B. Recommended areas for improvement to prepare for future assessment to 3.5.

Players who are assessed at 3.5 will then be moved to the appropriate MR in Wild Apricot and all Level Play for that MR will be accessible to that player.

Players who are not assessed at 3.5 will remain at their prior MR.

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3.5 to 3.75 Club Assessments

The goal of 3.75 level play is to provide an opportunity for players to improve their strategic play and coordinate movement with their partner during rallies. At this level, most players work as a unit with their partner, can re-set play, and may be preparing for a tournament experience.

Over time, they will be able to control and adapt to changing pace during a rally and know how to construct a point. At that point they may be ready to be assessed for movement to the 4.0 MR.

To move to the 3.75 MR, players should meet the standards for the LPC-CPC-LSCO 3.75 Skill Assessment document.

Members requesting Club Assessment to 3.75 can sign-up for a scheduled 3.75 Skill Assessment through the Wild Apricot app.

The 3.75 Skill Assessment consists of a Skills-based Component and a Game Play Component during which the Ratings Committee will evaluate the skills outlined in the LPC-CPC-LSCO 3.75 Skill Assessment document.

In order to pass the 3.75 Skill Assessment, during continuous play players must achieve:

  1. a score of 71% or more (57-80 points) on the 3.75 Skills Assessment. During the Skills

    Assessment, the player and an assessor will engage in continuous rally play and the player must meet the minimum standard on each skill. If the minimum for a skill is not achieved, the players will receive a score of ‘0’ for that skill portion. In addition to the Skill Assessment, the player;

  2. must score 22 points or more during the 3 games of assessed Game Play and,
  3. must Meet The Standard (score = 1) on ~71% (n=9/12) of the Skills Observed During Game Play.

Once the 3.75 Skill Assessment is complete, players will be advised of:
A. Movementto3.75LevelPlay,or
B. Recommended areas for improvement to prepare for future assessment to 3.75.

Players who are assessed at 3.75 will then be moved to the appropriate MR in Wild Apricot and all Level Play for that MR will be accessible to that player.

Players who are not assessed at 3.75 will remain at their prior MR.

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3.75 to 4.0 Club Assessments

The goal of 4.0 level play is to provide an opportunity for players to improve their strategic partner by learning to recognize opponent weaknesses and strengths. At this level, most players work as a unit with their partner, can adapt their play to take advantage of opponent weaknesses, and may have tournament experience.

Over time, they will be able to control a rally and construct a point to efficiently win a match. At that point they may be ready to be assessed for movement to the 4.0 MR.

To move to the 4.0 MR, players should meet the standards for the LPC-CPC-LSCO 4.0 Skill Assessment document.

Members requesting Club Assessment to 4.0 can sign-up for a scheduled 4.0 Skill Assessment through the Wild Apricot app.

The 4.0 Skill Assessment consists of a Skills-based Component and a Game Play Component during which the Ratings Committee will evaluate the skills outlined in the LPC-CPC-LSCO 4.0 Skill Assessment document.

In order to pass the 4.0 Skill Assessment, during continuous play players must achieve:

  1. a score of 77.5% or more (62-80 points) on the 4.0 Skills Assessment. During the Skills

    Assessment, the player and an assessor will engage in continuous rally play and the player must meet the minimum standard on each skill. If the minimum for a skill is not achieved, the players will receive a score of ‘0’ for that skill portion. In addition to the Skill Assessment, the player;

  2. must score 22 points or more during the 3 games of assessed Game Play and,
  3. must Meet The Standard (score = 1) on ~77.5% (n=9/12) of the Skills Observed During Game

    Play.

Once the 4.0 Skill Assessment is complete, players will be advised of:
C. Movement to 4.0 Level Play, or
D. Recommendedareasforimprovementtoprepareforfutureassessmentto4.0.

Players who are assessed at 4.0 will then be moved to the appropriate MR in Wild Apricot and all Level Play for that MR will be accessible to that player.

Players who are not assessed at 4.0 will remain at their prior MR. END OF DOCUMENT

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NAME__________________________________ DATE_______________ Email:___________________________________

LETHBRIDGE PICKLEBALL CLUB
2024-2025 “New to the Club (never been assessed)” Self Assessment

Are you a member of the Lethbridge Pickleball Club? Yes No

Circle One: Beginner Novice Intermediate (2.75) (3.0) (3.25)

Advanced

(3.50 and above)

PLEASE NOTE: Beginners will be placed at the 2.75 level. Our “IntroducZon to Pickleball” class is taught by an advanced player/cerZfied trainer and offered weekly.

If you believe you are ABOVE the Beginner level, please complete the following: How long have you been playing?

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Have you played other racquet sports? Yes At a compeZZve Level? Yes

No No

Have you played in any Pickleball tournaments?
Do you currently have any raZng? USAPA, IPTPA, PC CANADA, Previous Pickleball Club RaZng?
If so please indicate the type of raZng and the level _______________________________________ FOR ASSESSMENT ONLY

Yes

No

  1. Meets Standard (mid 3.5)
  2. Needs Improvement
  3. Does not meet Standard
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________ Number of Drop Shots from mid/back of court ________ Dinks

SKILLS OBSERVED DURING GAME

Dependable Groundstrokes, some direcZonal control on Forehand

Backhand, has some depth and direcZon

Consistent serves and Serve Return, using depth and placement

Can Keep opponents in back of court using punch volleys and deep shots

Keeps ball in play for longer rallies, including overheads and lobs

Can sustain longer volley exchange at the net

123

Level of RaZng Assigned____________________________

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Skill Assessment for 3.0 Players
Name: ________________________________ PCO #: _______ Date: ____________

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Email: _________________________________ Cell Phone: _________________ Club(s) [CIRCLE] LPC CPC LSCO

To be filled out by the Rating Team:

3.0 Skill Level

Able to hit a medium paced forehand with direction and consistency Able to hit a medium paced backhand with direction and consistency Able to hit a medium paced serve with depth, direction and consistency Able to consistently sustain a dink rally with control

Able to hit a medium paced 3rd shot with direction and control Able to hit a medium paced volley with direction and consistency Understands the fundamentals of the game
Understands proper court positioning*
Avoids unnecessary play from the transition zone*
Understands rules and can keep score
Has good mobility* / quickness*
Hand-eye coordination compliments court movement*

0123

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Server Requirement 7 out of 10 (70%)

Volley Requirement 7 out of 10 (70%)

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YES

NO

YES NO

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Service Good Service Foot Fault

Good Forehand Good Backhand

Non-Volley Zone foot faults

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Server Return Requirement 7 out of 10 (70%)

YES NO

Good Forehand Good Backhand

Rater’s Sign: _________________ Actual Skill Level: ______ Player’s Sign: _________________

Ledger: 0 = Not observed or not able to execute, 1 = attempted but very poorly executed/needs work, 2 = good basic form, but needs work, 3 = solid, consistent performance

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*- If a person cannot move quickly enough due to physical restrictions, then the rating will be reduced according to the physical limitations as related to playing the game.

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LPC-CPC-LSCO 3.25 ASSESSMENT

NAME:____________________________________

SKILLS ASSESSMENT (RALLY-STYLE)

DINKS (BALL MUST LAND IN KITCHEN) FOREHAND - STRAIGHT: 7/10 FOREHAND - CROSS COURT: 7/10 BACKHAND - STRAIGHT: 7/10 BACKHAND - CROSS COURT: 7/10

DROP SHOTS (BALL MUST LAND IN KITCHEN) TRANSITION - FOREHAND: 5/10TRANSITION - BACKHAND: 5/10 BASELINE - FOREHAND: 2/5 BASELINE - BACKHAND: 2/5

SERVES (BALL MUST LAND IN BACK 1⁄2 OF COURT) RIGHT COURT: 3/5
LEFT COURT: 3/5

DATE: _______

SCORE (MINIMUM)

   _______
   _______
   _______
   _______
   _______
   _______
   _______
   _______
   _______
   _______
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RETURN OF SERVES (BALL MUST LAND IN BACK 1⁄2 OF COURT)

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RIGHT COURT: 3/5 LEFT COURT- BACKHAND: 3/5

Email: _________________________________ Cell Phone: _________________

                                                  _______
                                                  _______

_______ (CATEGORIES THAT DO NOT MEET THE MINIMUM ARE SCORED '0')

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TOTALS 68% 68-100

PCO #: _______ Date: ____________

Club(s) [CIRCLE] LPC CPC LSCO

3.25 GAME PLAYASSESSMENT

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GAME 1 GAME 2 GAME 3

TOTAL

SCORES

_______
_______
_______

_______

TABLE DESCRIPTION

  1. 1 MEETS THE STANDARD
  2. 2 NEEDS IMPROVEMENT
  3. 3 DOES NOT MEET STANDARD
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(Should be at least 22)

SKILLS OBSERVED DURING GAME

1

2

3

Demonstrates consistent forehand groundstroke, with some depth

Some consistency on backhand groundstroke with some control

Consistent serve with some depth and placement

Consistent return of serve using some depth and placement (can hit to

either opponent)

+
Keeps ball in play for short rallies

Moves with partner quickly to NVL, stays at line

Is learning to move with partner along NVL

Can sustain a short dink exchange

Can sustain short volley exchange at net

Attempting 3rd shot drops, having some success

Attempting re-sets/soft shots from transition zone with some success to move to NVL

Communicates with partner

COMMENTS:________________________________________________________________________________________________________________________________

OBSERVATION TEAM: _____________________________________

RATING: ____________

*Must Meet Standard on 9/14

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LPC-CPC-LSCO 3.5 ASSESSMENT

NAME:____________________________________

SKILLS ASSESSMENT (RALLY-STYLE)

DINKS (BALL MUST LAND IN KITCHEN) FOREHAND - STRAIGHT: 8/10 FOREHAND - CROSS COURT: 8/10 BACKHAND - STRAIGHT: 8/10 BACKHAND - CROSS COURT: 8/10

DROP SHOTS (BALL MUST LAND IN KITCHEN) TRANSITION - FOREHAND: 7/10TRANSITION - BACKHAND: 7/10 BASELINE - FOREHAND: 5/10 BASELINE - BACKHAND: 5/10

SERVES (BALL MUST LAND IN BACK 1⁄2 OF COURT) RIGHT COURT: 3/5
LEFT COURT: 3/5

DATE: _______

SCORE (MINIMUM)

   _______
   _______
   _______
   _______
   _______
   _______
   _______
   _______
   _______
   _______
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RETURN OF SERVES (BALL MUST LAND IN BACK 1⁄2 OF COURT)

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RIGHT COURT: 3/5 LEFT COURT- BACKHAND: 3/5

Email: _________________________________ Cell Phone: _________________

                                                  _______
                                                  _______

_______ (CATEGORIES THAT DO NOT MEET THE MINIMUM ARE SCORED '0')

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TOTALS 68% 68-100

PCO #: _______ Date: ____________

Club(s) [CIRCLE] LPC CPC LSCO

3.5 GAME PLAY ASSESSMENT

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GAME 1 GAME 2 GAME 3

TOTAL

SCORES

_______
_______
_______

_______

TABLE DESCRIPTION

  1. 1 MEETS THE STANDARD
  2. 2 NEEDS IMPROVEMENT
  3. 3 DOES NOT MEET STANDARD
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(Should be at least 22)

SKILLS OBSERVED DURING GAME

1

2

3

Dependable Groundstrokes, some direc&onal control on Forehand

Backhand has some depth and direcMon

Consistent Serves and Serve Return, using depth and placement

Can keep opponents in back of court using punch volleys, deep shots

Keeps ball in play for longer rallies, including overheads and lobs

Can sustain longer volley exchange at net

More consistent 3rd Shot Drops from baseline into opponent’s NVZ

Sustains longer dinking exchanges, becoming more aggressive

Making fewer unforced errors (keeping ball “in play”)

Becoming more effecMve from Transi&on Zone, aCemp&ng soD shots into NVZ

Moves well with partner along NVL

Moves up with partner to NVL, stays at line

Knows correct court posi&on

Communicates well with partner (lob recovery, strategies)

COMMENTS:_______________________________________________________ _________________________________________________________________ _________________________________________________________________

OBSERVATION TEAM:

_____________________________________
_____________________________________

RATING: ____________

*Must Meet Standard on 9/14

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LPC-CPC-LSCO 3.75 ASSESSMENT NAME:__________________________________

SKILLS ASSESSMENT (RALLY-STYLE) DINKS (BALL MUST LAND IN KITCHEN)

WINDSHIELD WIPER DINKS: 14/20

DROP SHOTS (BALL MUST LAND IN KITCHEN)

DATE: _______ SCORE (MINIMUM)

_______

     _______
     _______
     _______
     _______
     _______
     _______
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TRANSITION - FOREHAND: TRANSITION - BACKHAND: BASELINE - FOREHAND: BASELINE - BACKHAND:

SERVES (BALL MUST LAND IN BACK RIGHT COURT:
LEFT COURT:

8/10 8/10 6/10 6/10

1/3 OF COURT) 3/5
3/5

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RETURN OF SERVES (BALL MUST LAND IN BACK 1/3 OF COURT)

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RIGHT COURT: 3/5 LEFT COURT- BACKHAND: 3/5

                                                  _______
                                                  _______

_______ (CATEGORIES THAT DO NOT MEET THE MINIMUM ARE SCORED '0')

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TOTALS 71% (57-80)

Game Assessment

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GAME 1 GAME 2 GAME 3

TOTAL

SCORES _______ _______ _______

_______

TABLE DESCRIPTION

1 MEETS STANDARD
2 NEEDS IMPROVEMENT
3 DOES NOT MEET STANDARD

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SKILLS OBSERVED DURING GAME

Demonstrates consistent Forehand Groundstroke, with some Depth

Some consistency on Backhand Groundstroke, with some Control

Consistent Serve, with some Depth and Placement

Consistent Return of Serve, using some Depth and Placement (can hit to either opponent)

Keeps ball in play for short rallies

Moves with partner quickly to NVL, stays at line

Is learning to move with partner along the NVL

Can sustain short Dink exchange

Can sustain short Volley exchange at net

APempQng 3rd shot drops, having some success

APempQng soG shot from transiHon zone with some success to advance to NVL

Communicates with Partner

1

2

3

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COMMENTS:_______________________________________________________ _________________________________________________________________ _________________________________________________________________

OBSERVATION TEAM:

_____________________________________
_____________________________________ RATING: ____________

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LPC-CPC-LSCO 4.0 ASSESSMENT NAME:__________________________________

SKILLS ASSESSMENT (RALLY-STYLE) DINKS (BALL MUST LAND IN KITCHEN)

WINDSHIELD WIPER DINKS: 16/20

DROP SHOTS (BALL MUST LAND IN KITCHEN)

DATE: _______ SCORE (MINIMUM)

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TRANSITION - FOREHAND: TRANSITION - BACKHAND: BASELINE - FOREHAND: BASELINE - BACKHAND:

SERVES (BALL MUST LAND IN BACK RIGHT COURT:
LEFT COURT:

8/10 8/10 6/10 6/10

1/3 OF COURT) 4/5
4/5

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RETURN OF SERVES (BALL MUST LAND IN BACK 1/3 OF COURT) RIGHT COURT: 4/5 _______ LEFT COURT- BACKHAND: 4/5 _______

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TOTALS 77.5% (62-80)

_______ (CATEGORIES THAT DO NOT MEET THE MINIMUM ARE SCORED '0')

4.0 GAME PLAY ASSESSMENT

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GAME 1 GAME 2 GAME 3

TOTAL

SCORES

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_______
_______

_______

TABLE DESCRIPTION

  1. 1 MEETS STANDARD
  2. 2 NEEDS IMPROVEMENT
  3. 3 DOES NOT MEET STANDARD
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(

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SKILLS OBSERVED DURING GAME

Should be at

Able to block hard drives/ Make strong volleys with some direction, strength and control

least 22)

Can change from a hard shot to a soft shot and vice versa when needed

Moves effectively with partner, from baseline, through transition to NVL

Moves well along NVL with partner, keeping opponents "off balance"

Demonstrates proper court positioning in all phases of play

Makes few errors; seldom hitting ball 'out'

Consistently uses drop shot from baseline with good success

Is able to execute reset shots from the transition zone into opponent's NVZ

Can sustain a dink rally; uses dinking strategies to 'put away' shots

Is balanced and in control while executing shots: is not 'running through' shots, but rather remains in position for next shots

Maintains patience during rallies and makes good shot choices

Communicates effectively with partner; has good mobility on court

1

2

3

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COMMENTS:_______________________________________________________ _________________________________________________________________ _________________________________________________________________

OBSERVATION TEAM: _____________________________________

_____________________________________

RATING: ____________

* Must meet standard on 9/12